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should be able to AFAIK. Im currently working on a simulator where I am now and using Unity3d and its running great on a 4K TV running at full resolution.
Cheers,
-dave
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Great results.
I started converting an interior from an old job to UE4 when it came out but i've hardly got past a few assets. converting and baking 1mil poly objects is taking forever. I'm going to finish it but we're not about to start telling client we can do this.
This is really cool, I guess this will be the future of visualization, being able to change real time whether or not a certain piece of furniture will be used, or what kind of floor, or brick or whatnut while walking around with an oculus rift on our heads. Time to start learning gaming engines!
This is really cool, I guess this will be the future of visualization, being able to change real time whether or not a certain piece of furniture will be used, or what kind of floor, or brick or whatnut while walking around with an oculus rift on our heads. Time to start learning gaming engines!
Awesome! Maybe VrayRT could support the Rift? Then we could skip all the prep work getting models and materials into a gaming engine. Maybe you could also change materials and move things around within 3dsmax while someone had the headset on
I'd want to invest in some serious GPU power if this became a thing.
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