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Replace lights with VRay Lights

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  • Replace lights with VRay Lights

    I bring in a lot of Revit models into 3DS for rendering. The lights from the Revit model come in as standard lights. What I have always done is go through, turn off these lights and manually replace and align these lights with VRay lights. Does anyone else go about a similar process and does anyone have any suggestions to make this process more efficient? It is fairly time consuming and annoying to go through and clone or add a new light plane at every light location. Any help or suggestions are appreciated.

  • #2
    In Max in the menu under Tools > Align > Clone and Align

    This lets you do it all one shot
    Few seconds and you're done
    Kind Regards,
    Morne

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    • #3
      The Soulburn Script pack has an Object Replacer, which can be used to replace lights

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      • #4
        The Soulburn Script is perfect! Thank you so much. That will save me so much time and headaches.

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        • #5
          Originally posted by dmhokie View Post
          The Soulburn Script is perfect! Thank you so much. That will save me so much time and headaches.
          All of the Neil Blevins scripts save time and headaches.
          A.

          ---------------------
          www.digitaltwins.be

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          • #6
            Originally posted by Vizioen View Post
            All of the Neil Blevins scripts save time and headaches.
            He's pretty great, no doubt. I can't live without the soulburn scripts... AD needs to pay the man and integrate into max.

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            • #7
              Originally posted by Deflaminis View Post
              He's pretty great, no doubt. I can't live without the soulburn scripts... AD needs to pay the man and integrate into max.
              Better not integrate into max, they will fail for sure, as demonstrated on the quadchamfer.
              Software:
              Windows 7 Ultimate x64 SP1
              3ds Max 2016 SP4
              V-Ray Adv 3.60.04


              Hardware:
              Intel Core i7-4930K @ 3.40 GHz
              NVIDIA GeForce GTX 780 (4096MB RAM)
              64GB RAM


              DxDiag

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              • #8
                Originally posted by Art48 View Post
                Better not integrate into max, they will fail for sure, as demonstrated on the quadchamfer.
                Haha yeah, leave the good stuff out of max please it might only get screwed up.
                A.

                ---------------------
                www.digitaltwins.be

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                • #9
                  You can also replace objects with ModMod Zorb script which is invaluable to change many objects at once.

                  Another method is just going in the curve editor, selecting your base obj (your vray light) right click copy and then select the base objects of all your regular lights and paste. To select them easily if you have many, you have to use the view filter.

                  __________________________________________
                  www.strob.net

                  Explosion & smoke I did with PhoenixFD
                  Little Antman
                  See Iron Baby and other of my models on Turbosquid!
                  Some RnD involving PhoenixFD

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                  • #10
                    Originally posted by Vizioen View Post
                    Haha yeah, leave the good stuff out of max please it might only get screwed up.
                    Ok, this is fair. I stand corrected.

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