I bring in a lot of Revit models into 3DS for rendering. The lights from the Revit model come in as standard lights. What I have always done is go through, turn off these lights and manually replace and align these lights with VRay lights. Does anyone else go about a similar process and does anyone have any suggestions to make this process more efficient? It is fairly time consuming and annoying to go through and clone or add a new light plane at every light location. Any help or suggestions are appreciated.
Announcement
Collapse
No announcement yet.
Replace lights with VRay Lights
Collapse
X
-
Originally posted by dmhokie View PostThe Soulburn Script is perfect! Thank you so much. That will save me so much time and headaches.
Comment
-
Originally posted by Deflaminis View PostHe's pretty great, no doubt. I can't live without the soulburn scripts... AD needs to pay the man and integrate into max.Software:
Windows 7 Ultimate x64 SP1
3ds Max 2016 SP4
V-Ray Adv 3.60.04
Hardware:
Intel Core i7-4930K @ 3.40 GHz
NVIDIA GeForce GTX 780 (4096MB RAM)
64GB RAM
DxDiag
Comment
-
Originally posted by Art48 View PostBetter not integrate into max, they will fail for sure, as demonstrated on the quadchamfer.
Comment
-
You can also replace objects with ModMod Zorb script which is invaluable to change many objects at once.
Another method is just going in the curve editor, selecting your base obj (your vray light) right click copy and then select the base objects of all your regular lights and paste. To select them easily if you have many, you have to use the view filter.
__________________________________________
www.strob.net
Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
Comment
Comment