Hi guys,
As I was intrigued again by the substance painter/designer program, and I saw a deal on Steam recently (http://store.steampowered.com/sub/39945/) that doesn't look that bad. I wonder is this easy to use with Vray in 3dsmax, mainly for architectural visualisation and assets. Also it seems that for now it's only limited to 2K maps, which is really low. But I'm hoping they will provide a better output later. For now I have a few questions, which I googled but didn't really find a clear answer to.
-Does Vray support the substance material maps? And do they work for example with vrayblendmtl.
-Let's say for example I model a vase in 3dsmax and I import it in Substance Painter and create some nice materials and the likes. How easy is it getting it back into 3dsMax on the object and rendering it with Vray? Does it require baking maps? I can't find any videos on this process, so if somebody knows how the process works, or know of a good video/webpage explaining all this.
Thank you.
As I was intrigued again by the substance painter/designer program, and I saw a deal on Steam recently (http://store.steampowered.com/sub/39945/) that doesn't look that bad. I wonder is this easy to use with Vray in 3dsmax, mainly for architectural visualisation and assets. Also it seems that for now it's only limited to 2K maps, which is really low. But I'm hoping they will provide a better output later. For now I have a few questions, which I googled but didn't really find a clear answer to.
-Does Vray support the substance material maps? And do they work for example with vrayblendmtl.
-Let's say for example I model a vase in 3dsmax and I import it in Substance Painter and create some nice materials and the likes. How easy is it getting it back into 3dsMax on the object and rendering it with Vray? Does it require baking maps? I can't find any videos on this process, so if somebody knows how the process works, or know of a good video/webpage explaining all this.
Thank you.
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