Hi everyone!
I'm doing some tests baking textures on 3d model for realtime exploring.
the environment is an interior apartment, and the lighting is rig is a simple VraySun + VraySky.
In a normal render each room has its own Physical Camera with different exposure value, 'cause some rooms are washed by the sun, and others not; some rooms have smaller openings (windows.. doors..) and others larger ones.
But for texture baking I'd like to bake everything at once, because I'd like the "transition" between a room and the other is "smooth" under exposure point of view.
Does some option or tool allows to adjust exposure during texture baking?
Thank you very much.
I'm doing some tests baking textures on 3d model for realtime exploring.
the environment is an interior apartment, and the lighting is rig is a simple VraySun + VraySky.
In a normal render each room has its own Physical Camera with different exposure value, 'cause some rooms are washed by the sun, and others not; some rooms have smaller openings (windows.. doors..) and others larger ones.
But for texture baking I'd like to bake everything at once, because I'd like the "transition" between a room and the other is "smooth" under exposure point of view.
Does some option or tool allows to adjust exposure during texture baking?
Thank you very much.
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