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1) create a closed curve loop, turn it into a surface (with quads and count selected) use the count number to control the amount of grids.
2) then adding add subdivisions until the "grid" was the correct size.
3) selecting all faces and applying an offset then selecting the faces and deleting
4) select the remainder of the mesh and extrude upwards.
It seems the same thing could be applied to Max, no?
If you want the custom rotation, just draw a giant grid rotate it, then use booleans to get the custom overall shape.
Maybe give Railclone a look. They have a free version. I have a custom preset that I use that works pretty well for me. Just create the spline, create a railclone instance, load the preset and pick the spline. Quick and easy.....
Maybe give Railclone a look. They have a free version. I have a custom preset that I use that works pretty well for me. Just create the spline, create a railclone instance, load the preset and pick the spline. Quick and easy.....
If you have license railCLone you could do. There is a tutorial that even adds the lighting and various modules for the panels.
In fact, you can download already configured.
I'm really not seeing a problem here, unless it's a huge mesh which could cause crashing.
Other than doing it with a plane, you could create the grid with splines and use the sweep modifier (or even just make them renderable splines).
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