On the subject of the disney principled BRDF, i took to scripting a version of it as close to the one on the paper as i can muster (of course, only working for everyone at the time of sp1) which works for vray.
It has a few caveats, but they are quite minor.
Work isn't finished yet, but some early tests while building looked promising enough to show.
The shader is the same scripted one for the three sculptures, it took a handful of second to author each variant, using only very very few clear controls.
Aside from the obvious (raytraced) SSS, everything else is reflective microfacet GTR, there is nothing else but that.
It has a few caveats, but they are quite minor.
Work isn't finished yet, but some early tests while building looked promising enough to show.
The shader is the same scripted one for the three sculptures, it took a handful of second to author each variant, using only very very few clear controls.
Aside from the obvious (raytraced) SSS, everything else is reflective microfacet GTR, there is nothing else but that.
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