Hi,
I have Maya scene file from client, for some reason I need to create it's mental ray material in 3ds max with V-Ray. So in the Maya scene file, the material was created with mental ray "Surface Shader" and "Shadow Shader". And in the "Shadow Shader", they put "parti_volume" in it.
So, my questions are: how do I recreate the material in V-Ray in 3ds max? Since there is no slot for Shadow Shader in V-Ray material...how can I recreate the concept of it? And I would like to know what's the counter part of "parti_volume" material in V-Ray.
Any suggestions are welcome!
Chen
I have Maya scene file from client, for some reason I need to create it's mental ray material in 3ds max with V-Ray. So in the Maya scene file, the material was created with mental ray "Surface Shader" and "Shadow Shader". And in the "Shadow Shader", they put "parti_volume" in it.
So, my questions are: how do I recreate the material in V-Ray in 3ds max? Since there is no slot for Shadow Shader in V-Ray material...how can I recreate the concept of it? And I would like to know what's the counter part of "parti_volume" material in V-Ray.
Any suggestions are welcome!
Chen
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