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Matte Element
Last edited by glorybound; 21-11-2014, 03:56 PM.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by svetlozar_draganov View PostThere is a Matte-Shadow render element which could be used as a mask to control the opacity of the matte-shadow on post: <img src="http://forums.chaosgroup.com/attachment.php?attachmentid=21851"/>Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Yes that's true - I always forget that the Matte-Shadow element contain information about the non-matte shadows as well.
Fortunately Shadow element doesn't contain information for the matte-shadows so if you extract it from MatteShadow one you'll get the right mask.
I can show you how to do it Nuke but I am not sure if there are alternative tools in Photoshop.
The Shadow element cannot be subtracted from the MatteShadow one out of the box since it has different values for R/G/B while the MatteShadow doesn't.
You have to adjust Shadow element first to be like an Alpha channel not like a RGB-one. In Nuke this could be done via the Clamp-node.
Here how the passes looks like out of the box.
With the help of the Clamp too I could convert the Shadow pass to Alpha:
Then if you subtract this pass from MatteShadow one you will get only the matte-shadows-mask:
And then you can use that mask to control the transparency of the matte-shadow without affecting other shadows:
Last edited by Svetlozar Draganov; 24-11-2014, 07:28 AM.
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I'll have to see what I can do in PS, thanks.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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