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  • Vray HDRI lighting

    What determines the horizon line of an HDRI image. I'm using a high res image as my lighting and environment background and the horizon is 8' in the air. I have a 6' fence behind my building and the black horizon line is 1-2 feet above the fence. When I rotate it in the material editor, it looks right in the camera view but every time I render it's still up high?? I have a vray plane in the scene and I thought that's where the black horizon line would be.
    Thanks
    Last edited by vanderloo; 25-11-2014, 07:17 PM.

  • #2
    You can use Vect. ROtation parameter if Mapping Type is set to Spherical:
    Click image for larger version

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    Or Offset V parameter if 3DSMax Mapping type is selected:
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    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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    • #3
      Thanks Svetlozar but, as I stated in my original post, when I rotate it, (as you suggest), in the material editor, it rotates to where I want it in the camera viewport. But when I render there is no change.

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      • #4
        Can you send us simplified version of the scene for investigation?
        Svetlozar Draganov | Senior Manager 3D Support | contact us
        Chaos & Enscape & Cylindo are now one!

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        • #5
          Did you make sure that you unticked that "Lock to dome rotation" (something like that) checkbox in the Domelight?
          Software:
          Windows 7 Ultimate x64 SP1
          3ds Max 2016 SP4
          V-Ray Adv 3.60.04


          Hardware:
          Intel Core i7-4930K @ 3.40 GHz
          NVIDIA GeForce GTX 780 (4096MB RAM)
          64GB RAM


          DxDiag

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          • #6
            Yes it was checked and I unchecked it and nothing changed.
            I think the problem might be related to the way I linked the env., (HDRI), background to the sun.
            I followed this tutorial https://www.youtube.com/watch?v=Roi9Xjum99Q
            and if you look at the procedure at 13:50 into this video, I think that locks the rotation of the HDRI to horizontal only.
            If anyone wants to take the time to look at a 10 or 20 seconds of this video,(starting at 13:40 or so), and confirm my theory I would very much appreciate it.
            Thank You

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            • #7
              That's correct the horizontal rotation is locked to domelight rotation.
              Svetlozar Draganov | Senior Manager 3D Support | contact us
              Chaos & Enscape & Cylindo are now one!

              Comment


              • #8
                I replied earlier but my reply seems to have disappeared. Svetlozar- I'm aware that the "horizontal" rotation is locked to the dome light rotation.
                But my problem is the vertical rotation. Unless there's a trick I don't know about how to lower the horizon of the HDR image.
                My camera view showed the black horizon a foot above the fence. I don't want that to be visible. So I tried rotating the image in the material editor vertical rotation and it looks like it works fine because the horizon disappears in my camera view.
                But when I render, it's still there. 1 foot above the fence.
                Thank You
                Attached Files

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                • #9
                  I'd be interested to hear the solution for fudging a spejrical image down, but it's worth noting that the horizon line is always at eye level in real life (and vray). So if your camera is higher than the fence then you'll always be able to see the horizon.
                  Win10 x64, 3DS Max 2017 19.0, Vray 3.60.03
                  Threadripper 1950x, 64GB RAM, Aurous Gaming 7 x399,

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                  • #10
                    This is always a bit of a problem for me, I do a lot of oilrigs at sea and no matter how big I make the sea surface I always end up with a black line at the horizon. What I do is to open the HDRI in photoshop and crop the bottom of the image off, this shifts the horizon to below the halfway point. It's a bit of a hack and it can be a bit hit or miss until you get it right (and don't save over the original file)
                    Garry Clarke
                    Technical Illustrator
                    www.garryclarke.com

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                    • #11
                      Originally posted by vanderloo View Post
                      I replied earlier but my reply seems to have disappeared. Svetlozar- I'm aware that the "horizontal" rotation is locked to the dome light rotation.
                      But my problem is the vertical rotation. Unless there's a trick I don't know about how to lower the horizon of the HDR image.
                      My camera view showed the black horizon a foot above the fence. I don't want that to be visible. So I tried rotating the image in the material editor vertical rotation and it looks like it works fine because the horizon disappears in my camera view.
                      But when I render, it's still there. 1 foot above the fence.
                      Thank You
                      Would it be possible to send us that scene for investigation.
                      We don't need to full scene, you can remove the house and leave only the ground, the fence and the background image.
                      Svetlozar Draganov | Senior Manager 3D Support | contact us
                      Chaos & Enscape & Cylindo are now one!

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                      • #12
                        It would be cool if we could lower or raise the sphere that the HDRI is being applied to without rotating it. Rotation is ok, but often times the reflections betray you.

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