What determines the horizon line of an HDRI image. I'm using a high res image as my lighting and environment background and the horizon is 8' in the air. I have a 6' fence behind my building and the black horizon line is 1-2 feet above the fence. When I rotate it in the material editor, it looks right in the camera view but every time I render it's still up high?? I have a vray plane in the scene and I thought that's where the black horizon line would be.
Thanks
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