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I must be doing something wrong but dragging your 1.01 script to the viewport and created a toolbar button for the script - doesn't work ? (click it, doesn't do anything).
I have your SoulburnScripts pack and 1.00 is in there, that works fine - just the 1.01 doesn't ?
Anyone else experiencing the same ?
(3DS Max Design 2014)
Jez
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3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)
Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
---- Updated 06/09/23 -------
Weird. Can you give more details on what you mean by "dragging your 1.01 script to the viewport".
You should just be able to replace the script in your 3dsmax dir with the new one, restart max, and the button should now load the new script and work properly.
I though it would be about time for me to update to your new version of the script.
I have some issues making it work though.
I had a *.mcr previously, which allowed me to create a button in max.
The new version is a *.ms without any macroScript category.
I don't find have a *.ms from the first version so I can't just overwrite it with the new one in my max/script folder.
I could also just update your script to make it a macroscript but I though I would let you know in case this happens to any one else.
Any ideas?
Generally a .ms file can be run from maxscript > run script. If you want to make a button / mcr file, you can also open the .ms file from maxscript > open script so it'll open in the editor. If you don't see the word macroscript at the start (which'd be rare for one of neil's scripts) you can hit ctrl + a to select all the code, then drag and drop it on to a tool bar. Max will convert this into a button and an mcr file in your max installation.
So the way my scripts work is you have to install the entire pack from my website, since the scripts are all interconnected. That will also install an mcr that will run that ms file properly. Give it a shot and let me know if you run into other issues.
Load your current active viewport into the Vray VFB so if you want to do quick region tests you don't have to guess or do a quick render to see where you need to draw your region.
You hacky, lovable chap!
Make me wish i did more scripting as well, eheh. XD
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