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Is there a way to stop the VRay light material opacity affecting the Z Depth render element? Currently the parts that are transparent are also transparent in the Z Depth. I believe this occurs on other render elements too.
This is not possible directly from VrayLightMtl but you can get the effect you are looking after with VRayBlendMtl with Fully Refractive(IOR=1) Base Shader and VrayLightMtl as a Coat Shader.
Then you can control the transparency of the VrayLightMtl via Blend Amount Tex in VrayBlendMtl.
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