Is is possible to use a background image mapped to environment screen while having an invisible dome light with a texture? It doesn't work that way for me, or I just plain haven't figured it out. The RT GPU seems to use exactly what the viewport can/cannot see.
If I am wrong, please feel free to correct me. If not, is there anything that can be done about this? Some of the HDRIs I have, specifically Peter Guthrie's, don't have an alpha channel and that's how I set a backplate using CPU.
Thank you for reading.
Oh, VRay 3.1, of course.
If I am wrong, please feel free to correct me. If not, is there anything that can be done about this? Some of the HDRIs I have, specifically Peter Guthrie's, don't have an alpha channel and that's how I set a backplate using CPU.
Thank you for reading.
Oh, VRay 3.1, of course.
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