Hi everybody,
I´d like to use vraydistancetex to easily mask out streets on a terraín. The Idea was just to draw a center spline along the roads axis, then using extrude/shell (or sweep or shape thickness....) to create different street widths.
But it doesn´t work where streets cross or intersect - doubling the splines seems to destroy the distance-information. As I don´t want to model all street outlines it would be wonderful if anybody as an solution.
Matthias
I´d like to use vraydistancetex to easily mask out streets on a terraín. The Idea was just to draw a center spline along the roads axis, then using extrude/shell (or sweep or shape thickness....) to create different street widths.
But it doesn´t work where streets cross or intersect - doubling the splines seems to destroy the distance-information. As I don´t want to model all street outlines it would be wonderful if anybody as an solution.
Matthias
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