I have a scene where I want to include a silhouette of a 3d Person. Obviously using a black diffuse material get's me in the right direction, but what if I want to have some transparency? I've tried using refraction, but then it starts to look like a 3D glass figure which I would expect. However, I would like to figure out a way to keep it looking 2D, with maybe a 10-15% opacity. Is there a cool trick to this? 

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