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Opacity vs Refraction

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  • Opacity vs Refraction

    I have a scene where I want to include a silhouette of a 3d Person. Obviously using a black diffuse material get's me in the right direction, but what if I want to have some transparency? I've tried using refraction, but then it starts to look like a 3D glass figure which I would expect. However, I would like to figure out a way to keep it looking 2D, with maybe a 10-15% opacity. Is there a cool trick to this?

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    David Anderson
    www.DavidAnderson.tv

    Software:
    Windows 10 Pro
    3ds Max 2024.2.1 Update
    V-Ray GPU 6 Update 2.1


    Hardware:
    Puget Systems
    TRX40 EATX
    AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
    2X NVIDIA GeForce RTX 3090
    128GB RAM

  • #2
    I think if you use a lightmaterial and then object properties > visibility works for this purpose?
    James Burrell www.objektiv-j.com
    Visit my Patreon patreon.com/JamesBurrell

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    • #3
      Some possibilities:

      VrayColor piped into the Opacity channel of a VRayMtl (Where you use the color to control the opacity.)

      Render out a matte and do it in the post

      Set the IOR to 1.0 and use Refraction, possibly with Fog Color

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      • #4
        Originally posted by Streetwise View Post
        I have a scene where I want to include a silhouette of a 3d Person. Obviously using a black diffuse material get's me in the right direction, but what if I want to have some transparency? I've tried using refraction, but then it starts to look like a 3D glass figure which I would expect. However, I would like to figure out a way to keep it looking 2D, with maybe a 10-15% opacity. Is there a cool trick to this?

        [ATTACH=CONFIG]22927[/ATTACH]
        I did something similar with the Vray Toon shader.

        http://forums.chaosgroup.com/showthr...ght=silhouette
        "I have not failed. I've just found 10,000 ways that won't work."
        Thomas A. Edison

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