Can you clamp the reflections on a material?
The problem I have is I'm trying to optimise my render LC BF.
Everything is good, samples are all blue in the sample rate pass except reflections on a every small objects.
I clamped the output in colour mapping and it all render blue in the sample pass. So what is holding up the render are these little reflections rendering red in the sample rate pass, even with 356 sample and a noise threshold of .005. It is killing my render and I can only get pass it by clamping the output which sucks making LWF a waste of time. Pointless rendering 32bit file if you clamp to 8 bit.
If the only way pass this is to clamp the above 1 sampling can you just clamp the reflections on this material?
Thanks Ralph
The problem I have is I'm trying to optimise my render LC BF.
Everything is good, samples are all blue in the sample rate pass except reflections on a every small objects.
I clamped the output in colour mapping and it all render blue in the sample pass. So what is holding up the render are these little reflections rendering red in the sample rate pass, even with 356 sample and a noise threshold of .005. It is killing my render and I can only get pass it by clamping the output which sucks making LWF a waste of time. Pointless rendering 32bit file if you clamp to 8 bit.
If the only way pass this is to clamp the above 1 sampling can you just clamp the reflections on this material?
Thanks Ralph
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