So at work, I have a flythrough (only thing moving is camera and camera target) of 2000 frames. Will be rendering on RebusFarm. Doing some tests at home, each (still) frame takes about an hour to render on my i7 3930k, but that's with irradiance map + light cache being calculated each frame. This will cause flickering though if I render the animation like that, correct? I need to cache IR map and LC?
Am I correct in understanding that I need to re-generate my IR and LC maps every hundred or so frames?
The scene is a mix of indoor and outdoor (shopping complex)
A lot of the tutorials on rendering a flythrough are many years old so I'm just wondering, is there a currently preferred method for rendering a flythrough?
Thanks
Am I correct in understanding that I need to re-generate my IR and LC maps every hundred or so frames?
The scene is a mix of indoor and outdoor (shopping complex)
A lot of the tutorials on rendering a flythrough are many years old so I'm just wondering, is there a currently preferred method for rendering a flythrough?
Thanks
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