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  • vray spherefade/ gi switcher

    an idea:

    similar in concept to a cross between the spherefade and the "use imap" tickbox in the materials.

    a gizmo with fallof, that overrides the imap for all geometry within (with a falloff so any differences in lighting fade in) and uses BF instead.

    in this case (using spherefade of similar) we usually have to do multiple passes and some pretty complex compositing, but a gizmo like this could allow mixed precalc/perframe gi in the same render, with proper gi interactions on the surrounding geometry, which we dont get with the "use imap" tickbox.

    sounds complicated to implement, but just in case you guys need yet another feature to consider...?

  • #2
    Originally posted by super gnu View Post
    an idea:

    similar in concept to a cross between the spherefade and the "use imap" tickbox in the materials.

    a gizmo with fallof, that overrides the imap for all geometry within (with a falloff so any differences in lighting fade in) and uses BF instead.

    in this case (using spherefade of similar) we usually have to do multiple passes and some pretty complex compositing, but a gizmo like this could allow mixed precalc/perframe gi in the same render, with proper gi interactions on the surrounding geometry, which we dont get with the "use imap" tickbox.

    sounds complicated to implement, but just in case you guys need yet another feature to consider...?
    This is something that we have considered some time ago, but I can't find in our list of requests. An option to apply "use irradiance map" option per object will be helpful and could be implemented.
    I think the Spherefade atm. effect may lead to issues if it is used in this combination. Most probably there will be visible differences between the Irrmap and Brite forced areas.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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