Hello,
I have been reading around the fourms last night and I have seen a few posts that are suggesting people are opting to use GGX as a default BDRF type for ALL Shaders / Materials?
Can I get peoples opinions on this? Should you be using GGX for all Materials, Glass, Plastic, Metal? And if so is there a chart made yet for the tail fall off for these materials?
Sorry if I am behind the 8 ball but there is so much information to take in regarding this!
If anyone can share there thought it would be very helpful.
Thanks.
I have been reading around the fourms last night and I have seen a few posts that are suggesting people are opting to use GGX as a default BDRF type for ALL Shaders / Materials?
Can I get peoples opinions on this? Should you be using GGX for all Materials, Glass, Plastic, Metal? And if so is there a chart made yet for the tail fall off for these materials?
Sorry if I am behind the 8 ball but there is so much information to take in regarding this!
If anyone can share there thought it would be very helpful.
Thanks.
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