We've had this issue for some time now. We would like to use the V-Ray zpass for creating post DOF effects in fusion/AE (Lenscare Frilschuft) but that pass, even with filtering turned off, does not go far enough on the edges to provide accurate edge information for the Lenscare plugin. HOWEVER, the G-Buffer Zpass is correct and extends one pixel beyond object edges giving Lenscare the proper amount of overlap. Why not just use the G-Buffer pass and call it a day then? Well, the G buffer z pass does not support near and far values and can become unpredictable when you have things moving around.
So, how in the world do we get a useable zpass out of V-Ray that is compatible with our post DOF plugin? I imagine many other people in the V-Ray world have faced this issue. Any help is appreciated.
Thanks,
-chad
So, how in the world do we get a useable zpass out of V-Ray that is compatible with our post DOF plugin? I imagine many other people in the V-Ray world have faced this issue. Any help is appreciated.
Thanks,
-chad
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