Finding it very hard in 3.0 to get clean DOF without crazy render times. It used to be I could raise the DOF subdivs and get clean results without too much impact on render times. Now, with that control gone I have to raise the max subdivs on the entire scene. This is very frustrating. Is there something I'm missing?
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Originally posted by smashley View PostFinding it very hard in 3.0 to get clean DOF without crazy render times. It used to be I could raise the DOF subdivs and get clean results without too much impact on render times. Now, with that control gone I have to raise the max subdivs on the entire scene. This is very frustrating. Is there something I'm missing?
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Originally posted by Margarita.Stoeva View PostHi smashley!
If you miss the physical camera DOF subdivs parameter you can still tweak it with maxscript. It is just hidden from UI as Neilg mentioned.
Code:$VRayCam001.subdivs=10
Same with LC number of threads, you can change it as much as you want but it's hard coded to 64?Kind Regards,
Morne
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You could try using shade maps, they can be a good bit faster if you have to have in camera DOF. Or else check out bokeh from peregrine labs. Its a nuke plugin and does require deep exrs. not as good as in camera DOF but the results are far better than your average 2d z depth blur.
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