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  • #16
    Originally posted by vlado View Post
    We will probably be removing most of those settings for future releases anyways... haven't seen anyone using the local sampling controls in a while.

    Best regards,
    Vlado
    I wouldn't mind that if we will still have access to it in someway (maxscript, hidden rollout.. Etc).
    Having the choice to tweak things manually can be helpful sometimes and I don't want V-Ray to lose its flexibility and become like that renderer (Corona I'm looking at you)
    -------------------------------------------------------------
    Simply, I love to put pixels together! Sounds easy right : ))
    Sketchbook-1 /Sketchbook-2 / Behance / Facebook

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    • #17
      I just opened an old file and someone had set the min shading rate to 4096, can anyone with a better understanding tell me why this is a good or a bad thing?
      CGI Artist @ Staud Studios

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      • #18
        This is a bad thing. Min shade rate is a forced value and it's driven by how many aa ray are shot at an object. If you have a really easy section like a flat surface, 1 aa ray might do it but you still get hit with 4096 samples. If you have a really fine edge where you're using something like aa 8, then 8 squared is 64 potential aa rays and then 4096 samples for each of those. Chaos chose 8 based on the average of all the scenes they profiled and felt it was the best balance of speed and quality, I can't think of many cases where 4096 would be appropriate!

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        • #19
          Originally posted by AC5L4T3R View Post
          I just opened an old file and someone had set the min shading rate to 4096, can anyone with a better understanding tell me why this is a good or a bad thing?
          I think that person mistaken MSR tab with the render resolution tab hah

          My Artstation
          Whether it is an advantageous position or a disadvantageous one, the opposite state should be always present to your mind. -
          Sun Tsu

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          • #20
            A while ago i was posting about how i'd done a few jobs where we kept the AA low and raised the min shading rate to very, very high values - it was relayed to me by others including lele and vlado that this was an unorthodox way to do things, and the minimum shading rate I was using was at insane levels that should never be used.
            More importantly, the number I had which caused so much outrage was 128. I think 4096 is probably a bad mistake...

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            • #21
              I had to use something like 200 or 300 recently as I was using extremely large area style lights and the shadow falloff areas just would not clean up no matter what I did unless I increased msr value massively.
              James Burrell www.objektiv-j.com
              Visit my Patreon patreon.com/JamesBurrell

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              • #22
                What was you max AA?
                We suggest setting that higher, rather than MSR, as it will allow for *much* better adaptive behaviour from the sampler, resulting in lower render times to a given N.T.
                Lele
                Trouble Stirrer in RnD @ Chaos
                ----------------------
                emanuele.lecchi@chaos.com

                Disclaimer:
                The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                • #23
                  Originally posted by ^Lele^ View Post
                  What was you max AA?
                  We suggest setting that higher, rather than MSR, as it will allow for *much* better adaptive behaviour from the sampler, resulting in lower render times to a given N.T.
                  50 or 100. It appeared to make no difference.

                  Actually I usually say I can't send files for analysis, but now I am able to. Would you be interested in a stripped version of this scene?
                  James Burrell www.objektiv-j.com
                  Visit my Patreon patreon.com/JamesBurrell

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                  • #24
                    yes please, very much so!
                    Lele
                    Trouble Stirrer in RnD @ Chaos
                    ----------------------
                    emanuele.lecchi@chaos.com

                    Disclaimer:
                    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                    • #25
                      Ok. I'll get to it sometime this week. Which email should I forward it to?
                      James Burrell www.objektiv-j.com
                      Visit my Patreon patreon.com/JamesBurrell

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                      • #26
                        The one in my signature should be fine.
                        I'll then share it with the relevant people (i.e. coders, support) should the need arise.
                        Lele
                        Trouble Stirrer in RnD @ Chaos
                        ----------------------
                        emanuele.lecchi@chaos.com

                        Disclaimer:
                        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                        • #27
                          I lied. I had pushed it up in an attempt to combat a strange behavior caused by setting VraySun's size to extreme values (above 100) and ended up fixing this by using a disc light to fake the sun.
                          James Burrell www.objektiv-j.com
                          Visit my Patreon patreon.com/JamesBurrell

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