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  • Seperate spaces

    I have houses to illustrate, both interior and exterior. I am working on the interiors. I have decided to separate the interiors from the exteriors, but would it be best to separate each space in for the interiors? Currently, I am rendering out a bathroom, which is taking a long time, so I am wondering if the kitchen on the other side of the house is effecting my render times. The kitchen, or any other space for that matter, isn't in the bathroom view at all. Would/could it still effect render times? Should I delete everything that isn't in the view?
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
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    • ​Windows 11 Pro

  • #2
    I do. We start with a base model of walls just to lock the world space down, then break every shot up into it's own scene. you might have 2gb of maps on objects in the kitchen that still get loaded before the render starts. makes lighting much more straightforward too.

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    • #3
      I thought it would be easier to manage if I kept then together. For example, he keeps changing the flooring. The renders start fast, they are just taking 2 hours per 1920 x 1080 render.

      Originally posted by Neilg View Post
      I do. We start with a base model of walls just to lock the world space down, then break every shot up into it's own scene. you might have 2gb of maps on objects in the kitchen that still get loaded before the render starts. makes lighting much more straightforward too.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

      Comment


      • #4
        I would keep them separated and xref what you need.
        on the main file I have cameras and lights with layers per room to control them. In vray global the option is off for hidden lights of course.
        Last edited by flino2004; 14-05-2015, 04:46 PM.
        show me the money!!

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        • #5
          In general, all the geometry will be loaded, but when it comes to the textures, there is no exact answer.
          If you are using Light cache for example, V-Ray will load all the textures, that are reached by the light cache
          bounces. So all, that is visible.
          Tsvetan Geshev
          Technical Support Representative

          Chaos Group

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