Guys,
Would love some help on this. I am trying to bake out an ambient occlusion pass on some models but am not getting the desired result.
So I apply a vray dirt to the diffuse channel of a vray material and apply to objects. I then go to render to texture and use vraycompletemap using the diffuse channel option. It renders ok but I'm not getting AO as I see it. I'm getting more than AO effect on render. How do I get a clean flat AO texture?
Kind Regards
Michael
Would love some help on this. I am trying to bake out an ambient occlusion pass on some models but am not getting the desired result.
So I apply a vray dirt to the diffuse channel of a vray material and apply to objects. I then go to render to texture and use vraycompletemap using the diffuse channel option. It renders ok but I'm not getting AO as I see it. I'm getting more than AO effect on render. How do I get a clean flat AO texture?
Kind Regards
Michael
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