My job is to do renders before construction for client approval in very short deadlines. Museums, expos, pavilions, planetariums etc Most of the times I just try to make it look good, but there are hundreds of times that we need to find an approximate lighting scheme that works to feed in the the work of the real life light designers. When they suggest to us a specific light fitting I would love to test it easily in Lumens or something like that. I usually work with a vray sun, hdri, vray lights plus loads of lightboxes, LED strips video projections, frosted glass etc. Things can go out of hand really early on, I would love to have an easy way to unify all these. For our practice we don't need 100% photoreal behaviour but an easy way to test real life lights would be really helpful. I am not even sure what a realistic value for the sun and the HDRI are. I usually have the sun at 1 the HDRI multiplied by 100 ? and then my lights start from 60 to 120. The same goes if i use sun 1 and vray sky 1. Which is obviously not right because a 60 multiplier is 37000 lumens almost a football stadium light.
I have been of the camp 'make it look right' but some times i need more than that.
I have been of the camp 'make it look right' but some times i need more than that.
Comment