Here are a few of changes I think would be great for vray.
1) It would be great for VrayIES if we can have the option to set the power of the light to Watts, Lumens, etc. to get correct lighting. In the manual it says it determines the light in lumens, but it doesn't seem correct, I have to put out some serious high settings to see the light. Plus a lot of us work in watts.
2) Choice to choose the video card and priority of the card for VrayRT right inside Max. with this we can open multiple Max's and assign a card to each one to render out multiple projects at once. With ocldeviseselect.exe you choose for aoverall permanent setting. Octane has this feature. also ocldeviseselect.exe never works for me, always crashes on startup.
3) We have Physicalcamera, but how about physical eye? A cam (or eye) that replicates the human eye, another words auto exposure, no burnouts, no over dark shadows or areas. I think this would be awesome and add much more realism and ease of use to rendering. - VrayPhysicalEye
4) VrayBitmap - Several other renderers have this like corona Bitmap for instance, and I think they are getting 10-15% increase in rendering speed because of it. would be nice to have integrated color correction in that also.
Anyway, I know some are much harder to implement than others, but it would be great! Thanks again to the team of chaos group for all there amazing work.
1) It would be great for VrayIES if we can have the option to set the power of the light to Watts, Lumens, etc. to get correct lighting. In the manual it says it determines the light in lumens, but it doesn't seem correct, I have to put out some serious high settings to see the light. Plus a lot of us work in watts.
2) Choice to choose the video card and priority of the card for VrayRT right inside Max. with this we can open multiple Max's and assign a card to each one to render out multiple projects at once. With ocldeviseselect.exe you choose for aoverall permanent setting. Octane has this feature. also ocldeviseselect.exe never works for me, always crashes on startup.
3) We have Physicalcamera, but how about physical eye? A cam (or eye) that replicates the human eye, another words auto exposure, no burnouts, no over dark shadows or areas. I think this would be awesome and add much more realism and ease of use to rendering. - VrayPhysicalEye
4) VrayBitmap - Several other renderers have this like corona Bitmap for instance, and I think they are getting 10-15% increase in rendering speed because of it. would be nice to have integrated color correction in that also.
Anyway, I know some are much harder to implement than others, but it would be great! Thanks again to the team of chaos group for all there amazing work.
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