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I've pasted these from the System section VRay manual, I don't know if this list is complete however.
%vrayversion
the current version of VRay
%filename
the name of the current scene file
%frame
the number of the current frame
%rendertime
the render time for the current frame
%computername
the network name of the computer
%date
the current system date
%time
the current system time
%w
the width of the image in pixels
%h
the height of the image in pixels
%camera
the name of the camera for this frame (if rendering from a camera, empty string otherwise)
%<maxscript parameter name>
the value of any VRay parameter, given its MaxScript name
%ram
the amount of physical memory (in KBytes) installed on the system
%vmem
the amount of virtual memory (in KBytes) available on the system
%mhz
the clock speed of the system CPU(s)
%os
the operating system
well , first of all, i wanted to say thanks for the vray.info site - it's great ...
the second issue, while at it, is your materials .. especialy the light one ...
well , i tried to use it like a light source , or more like it ,like a lightbox, that usually (before the vray era, in brazil R/s ) i used the output map with frensel, and high output values....
look at this sample (no other textures applied ....)
the light is great , but the source itself is grey ... (here it is a normal max sphere ..)
i tried that with 4 different objects in 4 different scenes .... am i doing something wrong ? there are no parameters to adjust there ...
You need to adjust the RGB level spinner to make the lightsource look brighter. Is the color set to white? Have you included the material as a sub material of something else?
So .. the color is set to white (hench the white glow of the light ..) and the rgb is quite high as well...
The material is a stand alone (so to say) no wrapper , no combined or shellec....
I might post the file for you to look at.
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