Is there a way to control the strength of the near/far transition in VrayDistanceTex? I need to achieve a certain effect but the current transition which appears to be linear isn't working for me. I would like to make it more exponential so that I have stronger/denser distribution at the very start (the near color/texture) and almost immediately after that have it fade away smoothly to the far color/texture. Please check the screenshot to see what I mean:
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Controlling the near/far transition strength of VrayDistanceTex?
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Controlling the near/far transition strength of VrayDistanceTex?
Last edited by Alex_M; 22-09-2015, 12:34 PM.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14Tags: None
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Didn't think about that! I'll try it out. Thanks.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
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Hmm.. I tried this but it doesn't change things much. I even tried putting the VrayDistanceTex in a CC node with Gamma of .454 but it just shrinked the overall spread of the effect and didn't modify the attenuation. Interestingly, if I disable "sRGB" in the VFB in order to see the render in linear space,the falloff is what I want it to be. Here's a new screenshot:
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
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