- assign a SelfIllumination Shader to an object
- rendering 32bit floating
- subpixel mapping is on
- clamping is off
I do NOT clamp so I can use the .exr files to use my passes and build back to my RGB beauty pass.
However, if I do so AND BECAUSE I DO NOT CLAMP the AA can't handle the edges - jaggy and fuzzy.
Soooo.. what other options would I have ?
What's your workaround ?
How do you deal with that stuff ?
Thx
- rendering 32bit floating
- subpixel mapping is on
- clamping is off
I do NOT clamp so I can use the .exr files to use my passes and build back to my RGB beauty pass.
However, if I do so AND BECAUSE I DO NOT CLAMP the AA can't handle the edges - jaggy and fuzzy.
Soooo.. what other options would I have ?
What's your workaround ?
How do you deal with that stuff ?
Thx
Comment