Hi,
I've been experimenting with python access to translated V-Ray scenes within Maya. Seems super powerful but I've hit a couple of walls.
- Is it possible to perform operations on sub-objects within an alembic cache reference? A cache with 100 robots for example, I would want to drive shader assignments via wildcards and introduce some variation.
- Is there are way to feed unassigned shaders into the vrscene so they can be accessed? I've tried importing a VRMat with limited success, is there a better way?
I'm sure there will be more questions but some help with these should propel me along.
Drew
I've been experimenting with python access to translated V-Ray scenes within Maya. Seems super powerful but I've hit a couple of walls.
- Is it possible to perform operations on sub-objects within an alembic cache reference? A cache with 100 robots for example, I would want to drive shader assignments via wildcards and introduce some variation.
- Is there are way to feed unassigned shaders into the vrscene so they can be accessed? I've tried importing a VRMat with limited success, is there a better way?
I'm sure there will be more questions but some help with these should propel me along.
Drew
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