Dear all,
I know that one should use the gamma override 1.0 setting to use a normal map properly in Vray, otherwise it would distort the surface reflection unproperly.
But does this apply also to heightmaps, bumpmaps, specular maps or should you use there the automatic setting (2.2) that you use also for diffuse maps?
Thanks in advance
Robert
I know that one should use the gamma override 1.0 setting to use a normal map properly in Vray, otherwise it would distort the surface reflection unproperly.
But does this apply also to heightmaps, bumpmaps, specular maps or should you use there the automatic setting (2.2) that you use also for diffuse maps?
Thanks in advance
Robert
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