Hi all
On a large(ish) interior I'm busy with (warehouse size), I'm not seeing the astranomical speed increases others are mentioning on their tests. I can't post screenshots or a scene, but it's a "restuarant" type scenario with chairs tables and place settings etc. The textures are mostly single colour or simple bitmaps with very little variation in colour. Mostly everything is made up of "flat" geometry. Nothing much round. Most thing has fresnel and glossy between 1 and lowest I think is 0.5.
At 3K, with default settings (adaptive), the render starts of saying 30 hours estimate, and keeps on climbing. I cancelled it after 2 hours as it was just too rediculous.
I also tried IR/LC but with medim preset for IR but still it didnt improve things.
So I went back to default settings (adaptive again) and I changed AA to 2,8 and increased MSR to 26 and increased noise to 0.02 (not 0.002)
For view1 this brought final render times down to 4.5 hours and for view2 to 8.5 hours.
So I pushed it up to 5K and for view2 I got 25 Hours as final render and 12 Hours for view1
This is all on a single i7 3930 with 32GB RAM.
Hmmm some more info. Initially the lighting mainly was GI (sunlight outside). But it was very noisy. I added some vray plane lights in skylight portal mode at the windows and it helped clean things up a bit. Inside is some lights, but it doesn't really contribute much.
Sample rate is mostly green and VERY red with some minor blue in between. If I increase the AA to lower the red, then render times increase dramatically.
What am I missing?
On a large(ish) interior I'm busy with (warehouse size), I'm not seeing the astranomical speed increases others are mentioning on their tests. I can't post screenshots or a scene, but it's a "restuarant" type scenario with chairs tables and place settings etc. The textures are mostly single colour or simple bitmaps with very little variation in colour. Mostly everything is made up of "flat" geometry. Nothing much round. Most thing has fresnel and glossy between 1 and lowest I think is 0.5.
At 3K, with default settings (adaptive), the render starts of saying 30 hours estimate, and keeps on climbing. I cancelled it after 2 hours as it was just too rediculous.
I also tried IR/LC but with medim preset for IR but still it didnt improve things.
So I went back to default settings (adaptive again) and I changed AA to 2,8 and increased MSR to 26 and increased noise to 0.02 (not 0.002)
For view1 this brought final render times down to 4.5 hours and for view2 to 8.5 hours.
So I pushed it up to 5K and for view2 I got 25 Hours as final render and 12 Hours for view1
This is all on a single i7 3930 with 32GB RAM.
Hmmm some more info. Initially the lighting mainly was GI (sunlight outside). But it was very noisy. I added some vray plane lights in skylight portal mode at the windows and it helped clean things up a bit. Inside is some lights, but it doesn't really contribute much.
Sample rate is mostly green and VERY red with some minor blue in between. If I increase the AA to lower the red, then render times increase dramatically.
What am I missing?
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