Originally posted by zloner

Personal preference aside, there are some valid reasons for not using single sided objects, in my experience they cause havoc in a raytrace environment, this was certainly the case with FR and I have experienced similar anomalies with Vray (GI problems, artifacts, crashes) I consider it good practice to do away with bad faces/open objects. Vray is certainly robust enough to render refraction in glass, the speed tradeoff is minor, working with refraction just takes a bit of preparation and planning but is worth the extra effort for the resulting quality. It's up to you if you want to use refraction but I certainly suggest using two sided objects to avoid problems and insure max compatibility with other and future raytrace engines.
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