im playing with using procedurals to modify a volume grid. this has to be in isosurface mode to work at all, and there is no viewport preview.
however, even in this mode, while a simple procedural works in there, i want to blend from one procedural to another over the volume.
ive tried gradient ramp in object xyz mode, ive tried a gradient bitmap in the same mode, ive tried bercon gradient.
ive tried using the gradient as a mix map between 2 procedurals, ive tried putting the gradient in one of the texture slots inside a procedural..
nothing works.
if i put the same map in the diffuse texture for the volume, i get a reasonable result, although the mapping is fairly random and needs tweaking of tiling and offset to get a reasonable mapping. but in the texture surface slot, the -best- i can achieve, using really wierd (and different from the diffuse slot)) tiling and offset settings, is a solid transition from one procedural to the other.. not a fade.,
i see that uvw mapping (understandably) is not possible either, adding the modifier just kills the volume grid.
is there -any-way to do more advanced stuff than a single procedural in that slot? or control mapping over the volume?
however, even in this mode, while a simple procedural works in there, i want to blend from one procedural to another over the volume.
ive tried gradient ramp in object xyz mode, ive tried a gradient bitmap in the same mode, ive tried bercon gradient.
ive tried using the gradient as a mix map between 2 procedurals, ive tried putting the gradient in one of the texture slots inside a procedural..
nothing works.
if i put the same map in the diffuse texture for the volume, i get a reasonable result, although the mapping is fairly random and needs tweaking of tiling and offset to get a reasonable mapping. but in the texture surface slot, the -best- i can achieve, using really wierd (and different from the diffuse slot)) tiling and offset settings, is a solid transition from one procedural to the other.. not a fade.,
i see that uvw mapping (understandably) is not possible either, adding the modifier just kills the volume grid.
is there -any-way to do more advanced stuff than a single procedural in that slot? or control mapping over the volume?
Comment