Hey,
The fixes are in today's nightly (26563) - the mesh preview is working again, the object xyz mapping is now correct too - you need just one tile for the VVG container.
Also, added the no-cache container size/resolution MXS params - "empszx", "empszy" and "empszz". These are in voxels and will resize the container in the viewport as well, so if you want to use them to refine the resolution, they must go together with scaling the container too.
With the attached scene from the previous page of this thread, I can get about the same result without a cache as the original after setting empszx=empszy=empszz=200, the VVG scale to 4.0% along all axes. The bread and crust cell sizes must be increased to about 10 and 2.5 respectively, and the spreading must be corrected too. I just found that after changing the scale of the VVG, the preview mesh is not cut by the gizmo, so you can workaround it by disabling and enabling the preview panel's 'show mesh'. I'm yet to see what's wrong with it...
Good luck! If you have any issues, ping me
The fixes are in today's nightly (26563) - the mesh preview is working again, the object xyz mapping is now correct too - you need just one tile for the VVG container.
Also, added the no-cache container size/resolution MXS params - "empszx", "empszy" and "empszz". These are in voxels and will resize the container in the viewport as well, so if you want to use them to refine the resolution, they must go together with scaling the container too.
With the attached scene from the previous page of this thread, I can get about the same result without a cache as the original after setting empszx=empszy=empszz=200, the VVG scale to 4.0% along all axes. The bread and crust cell sizes must be increased to about 10 and 2.5 respectively, and the spreading must be corrected too. I just found that after changing the scale of the VVG, the preview mesh is not cut by the gizmo, so you can workaround it by disabling and enabling the preview panel's 'show mesh'. I'm yet to see what's wrong with it...
Good luck! If you have any issues, ping me
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