How to describe this... Is there a way I can bake a zdepth pass into a render?
My goal is to add an atmosphere pass to a rendering without having to comp it in (without using atmospheric fog) I currently get the effect in Photoshop by increasing the offset in an exposure adjustment layer using the zdepth as a mask.
Which is usually always adequate. However, for this project I really need a solution where this effect is baked in straight from Vray.
Thoughts?
Thanks in advance!
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My goal is to add an atmosphere pass to a rendering without having to comp it in (without using atmospheric fog) I currently get the effect in Photoshop by increasing the offset in an exposure adjustment layer using the zdepth as a mask.
Which is usually always adequate. However, for this project I really need a solution where this effect is baked in straight from Vray.
Thoughts?
Thanks in advance!
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