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<shrug> It is what it is... Sometimes objects have extra UVW channels, or vertex color channels, which V-Ray must write to the proxy even if they are never used.
no extra channels used, a straight mesh with a single uv channel.. maybe since almost every vertex is in constant motion it cant compress it very well?
its not a biggie, i was just surprised the file is so large. will need to consider that for sending files to client.
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