Hi,
As I read in the help section and experienced myself, using the new EdgesTex in 3.3 as Bump in a GGX/Blinn/Ward shader leads to edge artifacts.
Can we get a fix for this ASAP? I don't know why it happens but it's a major argument against using it, at least in our pipeline.
I was so hyped seeing this but noticing that downside is like a punch int he face for me.
I'm sure there are reasons why this isn't implemented yet, but I urge you guys to get high up on the priority list.
Any response from CG here would be much appreciated on when/if we can expect a fix.
Apart from that I'm really blown away (in a good way) by the new stuff in 3.3! Nice work!
As I read in the help section and experienced myself, using the new EdgesTex in 3.3 as Bump in a GGX/Blinn/Ward shader leads to edge artifacts.
Can we get a fix for this ASAP? I don't know why it happens but it's a major argument against using it, at least in our pipeline.
I was so hyped seeing this but noticing that downside is like a punch int he face for me.
I'm sure there are reasons why this isn't implemented yet, but I urge you guys to get high up on the priority list.
Any response from CG here would be much appreciated on when/if we can expect a fix.
Apart from that I'm really blown away (in a good way) by the new stuff in 3.3! Nice work!
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