Continuing my cloud research.. ive tried a number of techniques, including houdini cloudfx, which is a nice tool. however im actually getting the best results internally in max, using volume grids driven by a combination of distance textures and noises. its easy to control, and looks more natural than what ive got out of houdini so far.
problem is, a vdb cache will render much faster than a procedural-texture generated volume. ( 1 minute vs 2 hrs) this was explained to me as being due to the optimisations that the volume grid can do on caches, and the unlimited resolution of the procedurals.
so, basically im after a way to export a vdb from max. or a phoenix cache, i dont care.. basically i want to take my procedural volume and cache it at a specified resolution.
is there -any- way to do this in max? i could churn out cloud caches all day with my setup if so.
i guess an implementation of openvdb in max is what im really after.
problem is, a vdb cache will render much faster than a procedural-texture generated volume. ( 1 minute vs 2 hrs) this was explained to me as being due to the optimisations that the volume grid can do on caches, and the unlimited resolution of the procedurals.
so, basically im after a way to export a vdb from max. or a phoenix cache, i dont care.. basically i want to take my procedural volume and cache it at a specified resolution.
is there -any- way to do this in max? i could churn out cloud caches all day with my setup if so.
i guess an implementation of openvdb in max is what im really after.
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