Hi,
If I got 400 instances of an object with VRayDisplacementMod on it, how does it work?
Will I get proportionally more RAM load? Only when distance/pixel based subdivision is active? Will it change when I do world units based displacement?
Just curiosity.
If I got 400 instances of an object with VRayDisplacementMod on it, how does it work?
Will I get proportionally more RAM load? Only when distance/pixel based subdivision is active? Will it change when I do world units based displacement?
Just curiosity.
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