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Hmmm. It seems VRayEdgesTex outputs standard 3dsMax bump data, and thus you can combine them with a Composite node (assuming all inputs have the "bump"
data).
I'm always using it with a Mix map, works without problems (VRayEdgesTex in one color slot, the bump map in the other color slot... mixing via the percentage spinner).
Bump-strength is a bit of trial and error... usually EdgesTex uses the default bump value of 30 to look good, so theoretically mixing it with a bump map 50/50 might require you to increase bump strength to 60, to have the EdgesTex bump look the same.
Last edited by Laserschwert; 10-02-2016, 06:11 AM.
Bump-strength is a bit of trial and error... usually EdgesTex uses the default bump value of 30 to look good, so theoretically mixing it with a bump map 50/50 might require you to increase bump strength to 60, to have the EdgesTex bump look the same.
You only need to adjust things so that the regular bump map looks ok; the edges texture cheats and usually is not affected by the bump strengths/mix amounts.
So the ideal (as designed) way to do this is to use a Mix map or a Composite map? Do you put VRayEdgesTex as the base (first layer)? Or the last (top) layer?
Olly, how would you use this? Start with a VRayMtl with the image map as the bump, and then pipe the VRayMtl into the VRayBumpMtl, with the VRayEdgesTex as the bump?
Trying to figure out the intended way to combine things.
Olly, how would you use this? Start with a VRayMtl with the image map as the bump, and then pipe the VRayMtl into the VRayBumpMtl, with the VRayEdgesTex as the bump?
Yep, that is how I use it.
Set V-Ray class properties en masse with the VMC script
Follow me for script updates: @ollyspolys
You only need to adjust things so that the regular bump map looks ok; the edges texture cheats and usually is not affected by the bump strengths/mix amounts.
Best regards,
Vlado
Please don't ever change this feature . One of my favourite options for using bump maps
Olly, how would you use this? Start with a VRayMtl with the image map as the bump, and then pipe the VRayMtl into the VRayBumpMtl, with the VRayEdgesTex as the bump?
Trying to figure out the intended way to combine things.
I just want to point out that piping the EdgeTex to the VrayBumpMtl will not work. The EdgeTex must be attached to the bump slot of the original VrayMtl, see my screenshots. Maybe the devs can explain why that is. It's not a problem, but I'm curious. I use this all the time.
I just want to point out that piping the EdgeTex to the VrayBumpMtl will not work. The EdgeTex must be attached to the bump slot of the original VrayMtl, see my screenshots. Maybe the devs can explain why that is. It's not a problem, but I'm curious. I use this all the time.
Well it should be working just fine that way, too.
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