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Combine VRayEdgesTex with a Bump texture

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  • Combine VRayEdgesTex with a Bump texture

    What is the best way to combine VRayEdgesTex with a bump texture? Possible?

    Thanks.

  • #2
    Hmmm. It seems VRayEdgesTex outputs standard 3dsMax bump data, and thus you can combine them with a Composite node (assuming all inputs have the "bump"
    data).

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    • #3
      I'm always using it with a Mix map, works without problems (VRayEdgesTex in one color slot, the bump map in the other color slot... mixing via the percentage spinner).

      Bump-strength is a bit of trial and error... usually EdgesTex uses the default bump value of 30 to look good, so theoretically mixing it with a bump map 50/50 might require you to increase bump strength to 60, to have the EdgesTex bump look the same.
      Last edited by Laserschwert; 10-02-2016, 06:11 AM.

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      • #4
        vraybumpmtl is perfect for this...
        Set V-Ray class properties en masse with the VMC script
        Follow me for script updates: @ollyspolys

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        • #5
          Originally posted by Laserschwert View Post
          Bump-strength is a bit of trial and error... usually EdgesTex uses the default bump value of 30 to look good, so theoretically mixing it with a bump map 50/50 might require you to increase bump strength to 60, to have the EdgesTex bump look the same.
          You only need to adjust things so that the regular bump map looks ok; the edges texture cheats and usually is not affected by the bump strengths/mix amounts.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

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          • #6
            So the ideal (as designed) way to do this is to use a Mix map or a Composite map? Do you put VRayEdgesTex as the base (first layer)? Or the last (top) layer?

            Olly, how would you use this? Start with a VRayMtl with the image map as the bump, and then pipe the VRayMtl into the VRayBumpMtl, with the VRayEdgesTex as the bump?

            Trying to figure out the intended way to combine things.

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            • #7
              use a vray comptex

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              • #8
                Like squintnic, I usually use VRayCompTex in Add mode too.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #9
                  Originally posted by Joelaff View Post
                  Olly, how would you use this? Start with a VRayMtl with the image map as the bump, and then pipe the VRayMtl into the VRayBumpMtl, with the VRayEdgesTex as the bump?
                  Yep, that is how I use it.
                  Set V-Ray class properties en masse with the VMC script
                  Follow me for script updates: @ollyspolys

                  Comment


                  • #10
                    Originally posted by vlado View Post
                    Like squintnic, I usually use VRayCompTex in Add mode too.

                    Best regards,
                    Vlado
                    So the VRayCompTex also comps the invisible bump "channel" using the same mode as set in the VRayCompTex (like addition)?
                    Last edited by Joelaff; 12-02-2016, 09:03 AM.

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                    • #11
                      Thanks guys. Post #9 works beautifully even this many years later in Max 2024 and V-Ray 6.
                      ------------------------------------------------------------
                      V-Ray 6.20.06, 3ds Max (3D Studio thru Max 2025), GIGABYTE X570 AORUS Master Motherboard, Ryzen 9 3950x CPU, Noctua NH-D15S CPU Cooler, 128 GB G.SKILL Trident Z Neo DDR4 Ram, NVidia RTX 4090, Space Pilot Pro, Windows 11, Tri-Monitor, Cintiq 13HD
                      -----------------------------------------
                      Autodesk Expert Elite Member
                      ------------------------------------------------------------

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                      • #12
                        Originally posted by vlado View Post
                        You only need to adjust things so that the regular bump map looks ok; the edges texture cheats and usually is not affected by the bump strengths/mix amounts.

                        Best regards,
                        Vlado
                        Please don't ever change this feature . One of my favourite options for using bump maps

                        Z.

                        Comment


                        • #13
                          Originally posted by Joelaff View Post
                          Olly, how would you use this? Start with a VRayMtl with the image map as the bump, and then pipe the VRayMtl into the VRayBumpMtl, with the VRayEdgesTex as the bump?

                          Trying to figure out the intended way to combine things.
                          I just want to point out that piping the EdgeTex to the VrayBumpMtl will not work. The EdgeTex must be attached to the bump slot of the original VrayMtl, see my screenshots. Maybe the devs can explain why that is. It's not a problem, but I'm curious. I use this all the time.

                          Click image for larger version

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                          Click image for larger version

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                          Attached Files

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                          • #14
                            Originally posted by AEBI_VINCENT View Post

                            I just want to point out that piping the EdgeTex to the VrayBumpMtl will not work. The EdgeTex must be attached to the bump slot of the original VrayMtl, see my screenshots. Maybe the devs can explain why that is. It's not a problem, but I'm curious. I use this all the time.

                            Click image for larger version

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Views:	921
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ID:	1189413
                            Click image for larger version

Name:	bumpedge2.jpg
Views:	931
Size:	195.5 KB
ID:	1189412
                            Well it should be working just fine that way, too.
                            https://www.behance.net/Oliver_Kossatz

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                            • #15
                              Seems to work just fine for me (Max 24/Vray latest).
                              Attached Files
                              https://www.behance.net/bartgelin

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