Announcement
Collapse
No announcement yet.
Combine VRayEdgesTex with a Bump texture
Collapse
X
-
Originally posted by AEBI_VINCENT View Post
Max 22, Vray 5^^
Time to upgrade.
Comment
-
Originally posted by olly View Post
I use this method in Max 21 with Vray 5, so maybe there is a bug in Max 22?
That's odd. This never worked from day1, so I just figured it was normal behaviour. Will test it on max23 real quick.
Alright, max23 can do itLast edited by AEBI_VINCENT; 29-08-2023, 11:34 PM.
Comment
-
Originally posted by graeme_metcalf View PostThis process doesn't seem to work in VRay 6 GPU, update 2.1. It does work in VRay 6 on my machine. Is there another way to combine VrayTex and a bump map in VRay GPU?
- Likes 1
Comment
-
Originally posted by hermit.crab View Post
Works fine on my end. Using fixeighted 's method with a VRayBumpMtl. What method are you using? Note that connecting the VRayEdgesTex to a bump slot would make it use the "Rounded corners" option, not the edges (you need to bake the tex if you wish to use object's edges as a bump).
Comment
Comment