hi,
I have to make a small stilized medical animation.
And have to shade some cells.
At the moment I use Pflow to scatter the cells.
Unfortunatly the cell hulls are intersecting each other.. is there any way to prevent Vray from rendering the intersection part of the Particles?
Would be enough to simply cut it away.
I've tried to use the Cellular mode in Phoenix Foam which generates a very nice gemonetry.
But i can't find a way to override the material to make it less bubble like (have a opaque surface at the borders).
I have to make a small stilized medical animation.
And have to shade some cells.
At the moment I use Pflow to scatter the cells.
Unfortunatly the cell hulls are intersecting each other.. is there any way to prevent Vray from rendering the intersection part of the Particles?
Would be enough to simply cut it away.
I've tried to use the Cellular mode in Phoenix Foam which generates a very nice gemonetry.
But i can't find a way to override the material to make it less bubble like (have a opaque surface at the borders).
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