I have a scene that is rendering out beautifully, however, it is slower than molasses. The roof is displaced, so are the shakes, siding, and stone. If I globally disable displacement, the rendering time drops to around 45 minutes. I am following all the rules to speed up displacement, so it is what it is. My question is, are you guys modeling siding, shakes, and roof? Or, are you just not displacing things? I understand when people talk about fast render times. which I can get also, if I didn't use displacement.
What initiated this post is a discussion I had with another V-Ray guy, earlier this morning. He asked me what a good exterior render time is for me, and I said I am happy with 4-5 hours, per still. He said that if his render times, for an exterior was more than 45 minutes, something would be really wrong in his scene. After further discussion, I found out that he doesn't displace things. His siding would be a bitmap with lines on it, same with his shakes, and his roofs are just bitmaps. I like the siding to have depth, which adds a ton of detail along trim and other geometry. The shakes look much better displaced for the same reason and roofs with random material id make for a seamless roof.
Is it worth the time for the extra subtle detail? Is so, is it best to model everything and avoid displacement? Is there anything out there that models the siding and shakes? I know I could rotate walls, use multi-floor and rotate them back, but that's a pain. I know there are plugins for roofs, however, I haven't found them to be very fast to use.
Yes, the estimated time on the above scene is 15 hours and 45 minutes!!!
What initiated this post is a discussion I had with another V-Ray guy, earlier this morning. He asked me what a good exterior render time is for me, and I said I am happy with 4-5 hours, per still. He said that if his render times, for an exterior was more than 45 minutes, something would be really wrong in his scene. After further discussion, I found out that he doesn't displace things. His siding would be a bitmap with lines on it, same with his shakes, and his roofs are just bitmaps. I like the siding to have depth, which adds a ton of detail along trim and other geometry. The shakes look much better displaced for the same reason and roofs with random material id make for a seamless roof.
Is it worth the time for the extra subtle detail? Is so, is it best to model everything and avoid displacement? Is there anything out there that models the siding and shakes? I know I could rotate walls, use multi-floor and rotate them back, but that's a pain. I know there are plugins for roofs, however, I haven't found them to be very fast to use.
Yes, the estimated time on the above scene is 15 hours and 45 minutes!!!
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