When I try to use diplacement in vray, I of course have to apply a meshsmooth modifier so the corners dont bust out.
But when I add meshsmooth, the geometry always gets dirty and it renders with strange shadows. I've found that by subdividing the geometry it changes those funky shadows but doesnt make them go away.
So with this the case, I've often had to not use displacement at all and use crappy bump maps instead.
I haven't read anything about this on the forum before - does anybody know how to fix this?
I'm using Viz 2005 and file linking in my dwg's.
Thanks,
Tim
But when I add meshsmooth, the geometry always gets dirty and it renders with strange shadows. I've found that by subdividing the geometry it changes those funky shadows but doesnt make them go away.
So with this the case, I've often had to not use displacement at all and use crappy bump maps instead.
I haven't read anything about this on the forum before - does anybody know how to fix this?
I'm using Viz 2005 and file linking in my dwg's.
Thanks,
Tim
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