Hope somebody - who is a bit more in to rendering than me - can explain a little thing for me :
I am used to do renderings of buildings (exterior and interior !). My question is as follows.....
When rendering interiors with glass (with reflection/refraction) I used to place a "stage" on the outside of my building - with a bitmap of the sorrounding area to give it a more realistic touch. But now - when using Vray - I use the invoronment multiplier a lot and this seems to make my "outdoor" bitmap VERY bright. Is there a way to render the scene with the glass and its reflections WITHOUT the outdoor bitmap - and then place the picture in the scene later in photoshop ? I normally render as tiff and then use the alpha channel in photoshop - BUT - then I don´t get my reflections in the glass with me !!!!!
Reading the above I know that it is VERY badly explained
- but I hope somebody understands what I´m trying to say
In advance - thanks for your time and be good !
- rolnik
I am used to do renderings of buildings (exterior and interior !). My question is as follows.....
When rendering interiors with glass (with reflection/refraction) I used to place a "stage" on the outside of my building - with a bitmap of the sorrounding area to give it a more realistic touch. But now - when using Vray - I use the invoronment multiplier a lot and this seems to make my "outdoor" bitmap VERY bright. Is there a way to render the scene with the glass and its reflections WITHOUT the outdoor bitmap - and then place the picture in the scene later in photoshop ? I normally render as tiff and then use the alpha channel in photoshop - BUT - then I don´t get my reflections in the glass with me !!!!!
Reading the above I know that it is VERY badly explained


In advance - thanks for your time and be good !
- rolnik
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