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Denoising for Vray?

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  • #31
    Sounds promising! maybe I can finally ditch IR Map for fly-through animations and go BF/LC.
    "I have not failed. I've just found 10,000 ways that won't work."
    Thomas A. Edison

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    • #32
      Dear VRay users,
      Altus now costs 50% less - please checkout the blog - http://www.innobright.com/great-news...costs-50-less/
      Happy denoising!

      Best Regards,
      Innobright team
      Last edited by vlado; 24-03-2016, 06:13 AM.

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      • #33
        Originally posted by innobright View Post
        Dear VRay users,
        Altus now costs 50% less - please checkout the blog - http://www.innobright.com/great-news...costs-50-less/
        Happy denoising!

        Best Regards,
        Innobright team
        I'm interested in seeing yours vs vray's new internal denoiser.

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        • #34
          Originally posted by innobright View Post
          Dear VRay users,
          Altus now costs 50% less - please checkout the blog - http://www.innobright.com/great-news...costs-50-less/
          Happy denoising!

          Best Regards,
          Innobright team
          Link broken.

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          • #35
            Originally posted by RotemS View Post
            Link broken.
            I suppose because it was copy/pasted from another thread, the actual link is this:
            http://www.innobright.com/great-news...costs-50-less/

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

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            • #36
              The Altus denoising looks great but you have to render two versions of each frame and i think this is for a long animation really a pain.
              And it even doesn't support multipass EXRs yet.
              What i really love to see would be a tool like the denoiser in the new Renderman RIS engine or the experimental version of Blenders Cycles.
              http://blenderartists.org/forum/show...enoising-build

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              • #37
                Originally posted by deckel View Post
                The Altus denoising looks great but you have to render two versions of each frame and i think this is for a long animation really a pain.
                Technically you can render the two images at lower quality, so the render time is not bigger, but yeah, having double the frames to juggle is a bit of a pain. There will be a solution for this though.

                And it even doesn't support multipass EXRs yet.
                I'm sure it will get there...

                What i really love to see would be a tool like the denoiser
                Oh, you will for sure

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

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                • #38
                  Ohh.
                  This is great to hear.
                  Thanks for the fast feedback.

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